As-Of-Yet-Untitled #3

I’ve updated some of the animations, and I’m tweaking the uppercut code!


I think repeatedly punching through the air is fun, but there need to be limits to prevent sailing over obstacles like I’m currently doing. I’m thinking you could punch again if you hit (possibly destroy) an enemy, but otherwise fall.
Maybe a HYPE meter that has to stay topped up to stay in the air?