As-Of-Yet-Untitled #5: Combat!

I’ve started adding attacks to the game, and I’ve updated the testing room tileset!
The attacks will be mostly grapple based – the uppercut won’t be as sparkly as it is here, as normal attacks will build up a “HYPE” meter. When the meter is full, attacks will be more powerful and have more effects! Plus, a couple of other attacks will become available.

I’m going to add new tilesets soon, and maybe some HUD elements!