Tragic Magic (2015)

Skills Practiced: C#, Unity3D, Motion Controller Programming, Physical Arcade Cabinet Building
Frameworks / Tools / Engines Used:  Leap Motion Controller SDK, Unity3D, iPAC Arcade Button Controller SDK
Project Duration: 48 Hours for Jam Version, 3 weeks for polished version.
Project Type: Game Jam, Just For Fun

Tragic Magic was a game myself and a few friends made for the Global Game Jam at Abertay University in January 2015.
The game was about two wizards who were terrible at magic trying to fight eachother. Players had to use physical wands and spellbooks written in crayon in order to cast magic spells at eachother. The wands were tracked using a Leap Motion tracking device, in tool-tracking mode.
We built a custom arcade cabinet to house the game and controls, and the game proved popular enough to win a Community Choice award at the jam’s local play party.
I worked as a programmer on the project.
It was written in C#, in the Unity3D engine, during the jam; we later ported it to Kyle Pulver’s Otter2D framework.



Others who worked on the project:

Matthew Cormack (@johnjoemcbob on Twitter ),
Sean Thurmond (@_Inu_ on Twitter ),
Max Wrighton ( @MaxWrighton on Twitter ),
Pip Snaith ( @PipSnaith on Twitter ),