Prison Architect: Mobile This was a project I worked on short-term at Tag Games, between developing internal prototypes & technologies and… Prison Architect: Mobile
Ballarina This was my first full-length project as a professional working in the games industry, at Tag… Ballarina
Real-Time Physics-Based Destruction with Scalar Field Terrains (Honours, 2016) Skills Practiced: C++, GLSL, Procedural Generation, Software Engineering, Voxel/Scalar Fields, Geometry Shaders, Fragment Shaders, Raytracing, Physics Engine… Real-Time Physics-Based Destruction with Scalar Field Terrains (Honours, 2016)
Skyview: Arcade Edition (2015) Skills Practiced: Lua Scripting, Game Design, Audio Production Frameworks / Tools / Engines Used: Garry’s Mod Project Duration:… Skyview: Arcade Edition (2015)
Space Questionmark (2015) Skills Practiced: C#, GLSL Frameworks / Tools / Engines Used: Otter2D Framework Project Duration: 18 Hours Project Type: Game Jam… Space Questionmark (2015)
Ultimate Discord: Infinity (2015) Skills Practiced: C#, Game Design Frameworks / Tools / Engines Used: Otter2D Project Duration: 5 Hours Project Type: Just For… Ultimate Discord: Infinity (2015)
Tragic Magic (2015) Skills Practiced: C#, Unity3D, Motion Controller Programming, Physical Arcade Cabinet Building Frameworks / Tools / Engines Used: … Tragic Magic (2015)
Procedurally Generated Volumetric Planets (2015) Skills Practiced: C++, HLSL, Graphics Programming, Procedural Generation, Volumetric Terrain Frameworks / Tools / Engines Used: DirectX, RasterTek… Procedurally Generated Volumetric Planets (2015)
Interplanetary (2015) Skills Practiced: C#, Unity3D, Arduino Microcontroller Programming Frameworks / Tools / Engines Used: Unity3D, Arduino Microcontroller Project Duration: Jam Version:… Interplanetary (2015)
Geometry Shader Splines & Postprocessing (2014) Skills Practiced: C++, GLSL, Fragment Shader Programming, Geometry Shader Programming, Vertex Shader Programming Frameworks / Tools /… Geometry Shader Splines & Postprocessing (2014)
Dad Simulator (2014) Skills Practiced: C#, Unity3D, Motion Controller Programming Frameworks / Tools / Engines Used: Leap Motion Controller SDK,… Dad Simulator (2014)
Multithreaded Raytracer (2014) Skills Practiced: C++, Multithreading, Parallel Processing, Raytracing Frameworks / Tools / Engines Used: SFML Project Duration: 3 Weeks Project… Multithreaded Raytracer (2014)