As-Of-Yet-Untitled #7: Enemy Death & Dashing!
Alright! Now we’re getting somewhere. I added enemy death animations & particles, and a brand new dash attack! Combined with the uppercut it creates a pretty awesome attack!Read more
As-Of-Yet-Untitled #6: More Combat!
I’ve started adding the Hype mechanic; in Hype mode, the player move a bit faster, does significantly more damage, and there are a ton of fancy effects! I also added […]Read more
As-Of-Yet-Untitled #5: Combat!
I’ve started adding attacks to the game, and I’ve updated the testing room tileset! The attacks will be mostly grapple based – the uppercut won’t be as sparkly as it is here, […]Read more
I’ve updated some of the animations, and I’m tweaking the uppercut code! I think repeatedly punching through the air is fun, but there need to be limits to prevent sailing […]Read more
I’ve added a little test enemy! This little buddy will get knocked around by me while I’m creating combat mechanics. Poor little thing!Read more
After playing through Kyle Pulver’s Bonesaw: The Game yet another time, I decided to make something of my own in the 2D platforming genre!Read more
StationRL #2: HUD Mockup!
So before I get into the nitty-gritty of procedural generation and system interaction, I thought I’d whip up a quick HUD and get that running. So here’s the HUD as […]Read more
StationRL #1 – A New Project
Hello! I’ve decided to make a Roguelike in my spare time. I’ve decided that this roguelike will be about space stations! In particular, derelict and dangerous space stations. It’s inspired […]Read more
It’s about time I actually did something with my website! I’m pretty excited about getting this into a state where I can present it as my portfolio, so here goes!Read more